AI-assisted posing and physics-aware character animation.
AI motion capture and video-to-animation workflows.
Game ideation, sprites and creative exploration.
Text and images into textured 3D assets.
Markerless motion capture for 3D animation workflows.
Pixel art, directional sprites and character animation.
Video-based AI motion capture and animation workflows.
Motion capture with a Vision AI workflow to evaluate.
Generative video for trailers and motion exploration.
Choosing a workflow
Should I use AI motion capture or assisted keyframing?
Motion capture starts with a performance to interpret. Assisted keyframing supports an animator making posing and timing decisions. Choose around the input you have and the control you need, then evaluate a short sequence rather than assuming either approach fits an entire animation set.
What makes an animation useful in a game?
Check foot contact, root motion, looping and transitions on the target character. A motion can look convincing in the provider’s preview yet need cleanup for your rig or gameplay speed. Record that work as part of the evaluation.